
#ifndef _MEMBER_BMOVECHANNEL_H_
#define _MEMBER_BMOVECHANNEL_H_

#include <BImage>
#include <BMoveChannel>
#include <BAnimation>
#include <BSampler>

#define movechannel_member(channel)	((member_BMoveChannel*)((BMoveChannel*)channel)->_ptr)

namespace BWE
{
	class member_BMoveChannel
	{
	public:
		member_BMoveChannel(BMoveChannel* channel);
		~member_BMoveChannel();

		BMoveChannel*				boss;
		BArray<BVectorKeyframe>		keyframes;
		BHolder<BVectorSampler>		sampler;
	};
}

#endif